Case study · Studio project
Waterfront towers
Three towers on a marina, built as a studio project to test one idea: can a single scene give a launch its stills, its film and a live unit explorer?
- Type
- Studio project
- Scope
- Stills · Film · Unit explorer
- Built with
- Unreal Engine 5

The question
Most launches build the same tower three times.
Stills, the film and any interactive tool are usually made by different teams from different models, so the building never looks quite the same twice.
We wanted to see what changes when all three come from one scene.

The approach
One Unreal scene, three outputs.
We built the towers once in Unreal Engine 5 and made the stills, the film and the live explorer from the same scene, so every view matches every other.
The explorer reads availability from a sample sales sheet, the way it would on a real launch.
0:38
Explore the towers live
Filter units by floor, view and price, then walk through them. Starts in about 20 seconds.
Streams in real time from our studio machine in Unreal Engine 5. Works best on a laptop or desktop with a stable connection.
The live demo needs a larger screen. The walkthrough shows the same scene.
Credits
- Visualisation
- EXIVIZ
- Interactive
- EXIVIZ unit explorer
- Built with
- Unreal Engine 5, 3ds Max
Next step
Have a project going to market?
Tell us what you are building and when it launches. We reply within one working day with an approach and a ballpark.